Author Archives: iainthegreat

About iainthegreat

I am half way between A and B personality. I shot guns, went camping, play consoles. For meeting people and entertainment, I go to the same bar in River Falls for better or worse.

Hardest Super Mario levels

Hardest Super Mario levels I’ve played
The Perfect Run – Super Mario Galaxy 2
Grandmaster Galaxy only opens up when you have collected all 120 Power Stars, and all 120 Green Stars! There ARE checkpoints, but contains four VERY HARD sections! If you’re not 100% sure that you have SUPREME CONFIDENCE in your abilities, I would recommend coming into this level with at least 30 lives, just to be safe…

World 8-3 – Super Mario Bros.
This level is made out of nothing but massive pits, Bullet Bills, Koopas, and Hammer Bros.. All of that is already insanely hard, but imagine trying to pull all of this off with only a whopping 300 seconds on the timer, AND the fact that this is the longest level in the game! Timing your jumps is the key here to beating this level!

Tubular – Super Mario World
I’ve been stuck on this level for ages once, can’t express how much I hated this level back then.

Luigi’s Purple Coins – Super Mario Galaxy
After completing the game for the first time, a series of Purple Prankster Comets appear in almost every galaxy, giving the player the option to go through remixes of certain levels in the galaxy, forcing them to collect 100 Purple Coins. Sometimes under a time limit. This is the hardest of them all, because all 150 of the Purple Coins are on a giant eight-bit Luigi planet. The tricky part is once Mario lands on one of Luigi’s sprites, it shrinks more and more until it disappears, forcing the player to collect two-thirds of the Purple Coins while only touching each sprite ONCE! >:^}

Secret Shine Challenge 14 – Super Mario Sunshine
The trip to this stage is hard enough. The actual stage is much worse. Mario has to hop on a pad while that pad is on a river, while trying to collect eight red coins. The catch is the river is poisonous and is an instant death.

Kamek’s Revenge – Super Mario World 2: Yoshi’s Island
The first part of the level, the player will have to avoid Kamek and his spells. The hard part is Kamek throws his staff wildly Baby Mario and Yoshi will have to reach a key, which will unlock the second part of the level. Once there, the duo will equip with skis, still trying to avoid Kamek.

Wing Mario Over The Rainbow – Super Mario 64
Why is it every hard level in Super Mario 64 seem to play the Athletic Theme, huh? Anyway, in this level, Mario must collect eight red coins in the clouds all throughout the level. The catch is the coins can only be grabbed by flying around the level using Mario’s Wing Cap. Now, don’t get me wrong, flying around with the Wing Cap is amazing, but in this level, flying leads to rage. If Mario isn’t fast enough before the Wing Capand plummets into the sky below, he will land back outside Princess Peach’s Castle near the moat, meaning the player will have to travel all the way back up to the top of the castle just to attempt to complete this ridiculous. Level again.

Lava Spire Daredevil Run – Super Mario Galaxy
This…was the hardest Power Star under the White Comet to get in this game without a doubt. Why? Well, because instead of being dropped off near the Sinking Lava Spire Planet or somewhere else close to the Power Star, you have to try to complete the ENTIRE LEVEL without taking damage or screwing up.

Champion Road – Super Mario 3D World
World Crown in Super Mario 3D World only opens if you’ve collected every single green star, stamp, and got to the top of the flagpole in every single level in the game. This is very similar to The Perfect Run except that there are no checkpoints! This level also contains six super difficult sections and yet, it’s probably the longest level in the entire game! If you die, you HAVE to go back ALL THE WAY BACK to the beginning. Don’t even expect to get it on your first try. If you did, then you’re probably a wizard. Oh, and if you don’t have a tanooki suit, you’re pretty much dead.

Special 8-5 – Super Mario 3D Land
This is basically a rush level. Where it begins, you will only have 30 seconds to complete the level. There will also be a Cosmic Clone chasing you throughout the level. Trying to rush through the level is hard enough, but having someone dangerous chase you while doing it really takes the cake. Don’t expect to get this on your first try.

Hardest Super Mario Galaxy levels

The Perfect Run – Grandmaster Galaxy – Super Mario Galaxy
2


This level requires
skill. There are many reasons. 1. Daredevil – you have one life to do
the whole thing which is not easy 2. Hammer bros – you have to get rid
of the blue ones but avoid hammers and discs and them themselves 3.
Lazer – a lot of lazer is used in the level on the flipswitch bit and
one on the green thingy. I could say much more
This
level so hard 1 needed 241 (1 is the normal version of grand master
galaxy)2 many planet have yoshi to out the planet with many thing that
hurt Mario 3 it is daredevil
Champions road is not even hard. Nor is this level
2Battlestation’s Purple Coins – Dreadnought Galaxy – Super Mario Galaxy


I was amazed when I found out how hard it was. I would never see that again.
One of the hardest stars of the game. I say it’s the third hardest star.
3Luigi’s Purple Coin Chaos – Mario Squared Galaxy – Super Mario Galaxy 2

This is the same as the first except for one thing. Cosmic guys.
Major Burrows daredevil run is harder.
4Bouldergeist’s Daredevil Run – Ghostly Galaxy – Super Mario Galaxy

I don, t know why you
guys are rubbish at video games but i, m speaking from my advise that
this is the 4th easiest boss in the game on my first time I beat him I
actully felt sorry for him that I kicked his ass so hard
This is one of the hardest video game levels EVER. I spent 11 lives to finish it!
It is hard to do this with one life, extra hard.
5Luigi’s Purple Coins – Toy Time Galaxy – Super Mario Galaxy

This is HARD but has plenty of coins with a low time to do it in.


6Lava Spire Daredevil Run – Melty Molten Galaxy – Super Mario Galaxy

The ways I died on this
level… Hmm… Well, there was that one time I fell in lava… and that
time I got hit by lava… and the time I literally jumped into the lava
because of head-bursting frustration at the ultimate and
too-challenging-to-be-a-Mario-level-because-lava-is-completely-EVERYWHERE
challenge… actually, challenge is just an understatement.
Good God, going through the most intense galaxy in the game with ONE LIFE
I don’t know about you but this is hard with one life.
7Throwback Throwdown Speed Run – Boss Blitz Galaxy – Super Mario Galaxy 2

This is so hard. I cannot do those bosses THAT quick!


8Bouncing Down Cake Lane – Toy Time Galaxy – Super Mario Galaxy

There are so many platforms and includes a hard boss


9Dino Piranha Speed Run – Good Egg Galaxy – Super Mario Galaxy

That’s okay, practice makes perfect.
I can’t DO it that quick.
10Purple Coins On the Puzzle Cube – Gusty Garden Galaxy – Super Mario Galaxy

I can’t do it really quick and I keep on running into the walls


11The Electric Labyrinth – Super Mario Galaxy

I was totally annoyed of this level because of how many tries and GAME-OVERs it took me to get the PERFECT timing…
Tricky and very annoying.
12Dreadnought’s Garbage Dump – Super Mario Galaxy

I hate this level!


13Purple Coins in the Bone Pen – Super Mario Galaxy

Super Mario 3D World on Smartphone

I have played  and completed Super Mario 3D World and Mario Kart 8.  Super Mario Bros.  on Smart phone will help Wii U and 3DS, since it makes Nintendo richer.  It would help fund Mario Kart 9, Super Mario 3D World 2,  and Super Smash Bros. 5 on Wii U.  The New  3DS was released this year so Nintendo hardware stays relevant.  Sony publish a Xperia running Android, but it failed.  Playstation Portable and Playstation Vita were  lagging far behind  DS and 3DS sales.  A “Phoneboy” with 4G LTE would  work as long as it runs Android.  A Phoneboy  running quad core CPUs and 4 GB of RAM.

Home video

I finally backed up 4 VHS tapes, one  VHS 4 hours long onto 5 DVDRs.  That is 10 hours of 20th century footage.  The next step was to convert these to 720×480  x265 format. I am in the process of converting to x265.  The mp4 goes onto sdcard for Android.  I have 30,000 on my hdd from scanned and digital camera.

Discs and DirecTV are in demand again with US gov regulating Internet

Netflix takes up 1/3 of the total US Internet access.  Now American will support Hollywood and foreign industries by buying DVDs, Blurays, and Bluray 4k along with paying for DirecTV and Dish Network like in the early 1990s-2000s.

Yeah, actually go out and put a satellite dish on top of your house for ‘cable tv’ instead of relying on your cable provider for Netflix!

Videogame reviews killed my videogame job

The negative reviews at  IGN.com (6 years ago) and Gamespot ultimately decided my career.  I grew up with N64 and looking at what happening to Wii U and console. It wasn’t a good fit.   I like collecting them and completing them. Also the industry looks to be changing constantly and the turnover seems higher than information technology.  The gamespot and the IGN blogs were testing this industry for FREE! it seems as though these are pretty dark times to be working in the gaming industry.Square-Enix and Capcom have seen much better days. Far from their 90’s glory, but I don’t think they will fade quickly. However, the gaming public is sick and tired of paying $60 for crap games only to have to spend more money for DLC. , cause everyone loves those shallow pointless games.I was once a huge Final Fantasy fanboy but Squaresoft was purchased and the series has gone to hell, so there goes my interest for a console. A 360 would have interested me for Lost Odyssey but one game isn’t worth a $400 bill. The gaming industry never ceases to amaze me with its stubborn refusal to adapt to market demands and its inability to learn from its peers in the entertainment industry pertaining to its current hot issues. It’s probably going to take a few more major firms going under and/or splitting up before they get their acts together.

As CEO of Sega of America in the early 1990s, Tom Kalinske oversaw the company during its glory days, when all eyes in the industry were glued to the titanic struggle for console superiority between the Super Nintendo and Sega Genesis.

Times have changed, to put it mildy. Kalinske left Sega in 1996 and soon signed up with educational entertainment company LeapFrog, where he remains a vice chairman today. The intervening decades have seen Nintendo’s best days as well as its worst, and the company sits in a distant third place in the current console race. Meanwhile, Sega hasn’t been the same since Kalinske left. The Sega Saturn bombed. The Dreamcast signaled an end to Sega’s days as a first-party hardware maker, and the ensuing decade-plus as a third-party publisher hasn’t been all wine and roses, either.

“[Sega] seem to have made the wrong decisions for 20 years.”

Kalinske spoke with GamesIndustry.biz earlier this month at the DICE Summit, just days after Sega announced staff reductions and the relocation of its San Francisco offices. Though Kalinske said he doesn’t keep especially close tabs on the mainstream gaming space these days, he was shocked to hear his old company was pulling out of San Francisco. And while it might have seemed a foregone conclusion that Sega couldn’t compete in the gaming industry once giants like Sony and Microsoft got involved, Kalinske dismissed the notion.

“It was not inevitable,” Kalinske said. “It could have been avoided if they had made the right decisions going back literally 20 years ago. But they seem to have made the wrong decisions for 20 years.”

Regardless of Sega’s ability to best the deep-pocketed intruders, Kalinske said it could have joined them had the right decisions been made.

“One of the key reasons why I left Sega is when we had the opportunity to work with Sony, when [Sony Interactive CEO] Olaf Olafsson, [Sony Corporation of America president and CEO] Mickey Schulhof and I had agreed we were going to do one platform, share the development cost of it, share the probable loss for a couple years on it, but each benefit from the software we could bring to that platform. Of course, in those days, we were much better at software than they were, so I saw this as a huge win. We went to Sony and they agreed, ‘Great idea.’ Whether we called it Sega-Sony or Sony-Sega, who cared? We go to Sega and the board turned it down, which I thought was the stupidest decision ever made in the history of business. And from that moment on, I didn’t feel they were capable of making the correct decisions in Japan any longer.”

Regardless, there’s still hope for Sega as a brand. And Kalinske should know, having helped breathe new life into flagging brands numerous times over his career, from giving The Flintstones a jolt with the introduction of a line of vitamins to bringing Barbie back from the brink in the early ’70s. There’s never a shortage of experts willing to pile dirt on a brand before it’s truly dead, but as Kalinske emphasized in his DICE talk, “The Experts Are Always Wrong.” That said, brands aren’t immortal, and Kalinske did identify one thing strong enough to kill them.

“You have to really make a lot of mistakes to kill a strong brand.”

“Stupidity,” Kalinske laughed. “They’re hard to kill. You have to really make a lot of mistakes to kill a strong brand. I do think some great brands obviously have been destroyed, Atari being one of them. Why didn’t that survive? I think there’s a lot of bad decision making involved in killing brands like that. I hope Sega isn’t the same thing.”

But even a destroyed brand has some value, some potential for future success. The Atari brand still exists, and people are trying to resuscitate it with a mix of familiar franchises, real money gaming, and fitness apps. Kalinske said even he and original Atari founder Nolan Bushnell saw value in it, as they attempted to acquire the name somewhat recently.

“And we failed in that effort, obviously,” Kalinske said. “It was maybe five years ago. We weren’t able to put it together. At the time it was owned by the French, and the French didn’t want to sell.”

Moving back to the big brands of today, many analysts and experts have called on Nintendo to get out of the hardware market and bring its valuable stable of intellectual properties to new platforms, specifically mobile devices. While it’s another case that might fall under Kalinske’s “The Experts are Always Wrong” dictum, he thought they might only be half-wrong in this case.

“I don’t think [Nintendo] should give up hardware or consoles,” Kalinske said. “I am surprised that they haven’t formed a division to extend the IP. I’d love to play some of their games on my iPhone or iPad. It’s really a form of marketing for them in a sense. They wouldn’t even need to make that much money off it, but it would keep their brands relevant with the users, including people that are older, like me. So it seems to me it’s a marketing mistake, but I don’t think they should give up what they’re doing because they’re damn good at it.”

“I don’t think [Nintendo] should give up what they’re doing because they’re damn good at it.”

In some ways, Leap Frog faces the same dilemma as Nintendo. It has its own hardware and software built using a proprietary language, so anyone wanting to play LeapFrog content has to play it on LeapFrog devices. And while the company makes consoles and tablets, they aren’t exactly as ubiquitous as an iPad.

“We’re struggling with that,” Kalinske acknowledged. “It’s a big internal issue and there’s a lot of work going on in that area I really can’t talk about. But from my perspective, I would love to see a way [to have LeapFrog content on mobile devices]–so long as it was profitable, because you don’t want to do these things if they’re not at least a little profitable. And that’s what they’re struggling with, because most of the education content on iOS doesn’t make a profit. Almost none on Android makes a profit.”

Kalinske’s complaints with the educational app market on mobile devices should sound familiar to anyone who’s worked on entertainment apps in recent years.

“There’s an awful lot of stuff available that’s losing money and isn’t very good,” Kalinske said. “So you have a mess out there right now. This is one of the criticisms I have of Apple. They should take a look at all the educational content on their site right now, it’s terribly confusing to parents, and they ought to do a better job of curating that. Put some standards in and make sure that anything saying it’s educational actually is, and get rid of a lot of stuff that isn’t very good.”

That seems unlikely to happen in the near term. Kalinske has been in the interactive edutainment field since 1996, and one constant he’s seen is that the seismic overhauls that reshape interactive entertainment every few years don’t seem to happen at the same pace.

“It’s really hard to make a profit off doing education well. It’s pretty easy, relatively, to do entertainment well.”

“Education’s been much slower,” Kalinske said. “The adoption of really good technology has been much slower. It’s still slow. It’s still happening. It’s great to see Massive Open Online Courses (MOOCS), but it’s not great to see MOOCS that are boring. My whole thing has been to figure out what the great curriculum is, and then figure out ways to make it fun and interesting, whether that’s for a young child or a college age student. Why does it have to be dull and boring lectures?”

There’s a reason behind that slower pace of adoption for educational games, and it’s one Kalinske said he learned back when he was still at Sega.

“We were doing the Pico, and Pico was a really good system for young kids,” Kalinske said. “And we were doing $100 million in business from the Pico and its software. But it had a lower gross margin on it than obviously, entertainment software. And this is again during that time when Japan was making decisions for me. And they said to me, ‘Stop wasting your time on that. It takes too much effort and too much money. You could just do another Sonic title and do a lot more revenue, a lot more profitably. It’s easier.’ And it struck me. That’s why Disney hasn’t been that good at education, or any of the other big entertainment companies, like Sony. Because it’s hard. It’s really hard to make a profit off doing education well. It’s pretty easy, relatively, to do entertainment well.

“With the amount of storage that one can do today at a reasonable cost, no matter what the subject is, if we wanted to present that curriculum to children or even teenagers in a way that was most interesting to them, we could do that today,” Kalinske added. “And we’re not doing it. And that frustrates me.”